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Friday, December
2, 2011 - 5:00 PM - Tampa DJ Blog log entry by DJ Frontier
DJ
Frontier Web Sites Coming In Early 2012
With
the recent purchase of VJFrontier.Com
(and it just keeps getting better), I have a new equation
in the formula with my group of DJ Frontier web sites.
With
a lot of work going into my photography marketing and support
web sites (16 web sites for Aurora PhotoArts, and four web
sites for my shootout and workshop events), as well as plans
for my Frontier Event Planning and
Frontier Stage Productions marketing
and support sites, my DJ Frontier sites have been pushed back.
They need a little more work, too, as well as tweaking to
the format.
In early 2012, a group of official DJ Frontier web sites will
be built and deployed. They will all be new Celebrity
Class marketing and support web sites. When
they launch, this Tampa DJ Blog
will be reformatted and relaunched with a new Celebrity
Class web site, compatible with the others, and the content
will be organized (those empty links with every post will
then be active, and will work). DJFrontier.Com, VJFrontier.Com,
and DJWizKid.Com will launch. TampaDJBlog.Com will relaunch
with the same design as the others, and will join them. These
sites will primarily interlink with the Frontier Pop, Frontier
Society, Frontier Event Planning, Frontier Stage Productions,
and the Frontier View web sites, as well as others.
I wanted launch these sites this month, especially DJFrontier.Com,
which is long overdue, but with all of this other
work going on, AND with the Cassette Program Release conversion
project now expected to be completed by Spring 2012, there
is not that urgent of a rush. I won’t even be able to
get to production of Frontier View, and the new GEN 5 Digital
Production Releases, Commercial Releases, and Podcast projects
until the summer, anyway.
I intend to return to my DJ’ing career in 2012, however,
and plan on doing events again as a DJ and as an event planner
in the next year. This was the reason for all of the work
that I have been doing the past three years, at any rate.
Just like my photography career, I finally figured out all
of the angles of my DJ career. I will be working both my career
as a DJ, and my career as a professional photographer, at
the same time, and I have no plans to scale back my photography
work, as I intend to become one of the top photographers in
the world in the next few years (I have a promotional poster
planned which will show me in my DJ Frontier Cybersuit, with
full DJ production support gear, holding both a digital SLR
camera with a large lense, and a DV indie filmmaking camera).
Besides, support for my return to DJ’ing, and the needed
capital for my DJ productions and event projects, will be
coming from my photography career, as this is the only active
business that I have right now. Oddly enough, too, my photography
career has made me a much better DJ, as many of the things
that I have learned translate well between professions. It
will all make sense soon.
With that, I need to return to studying my tutorials on Abelton
Live 8, as I now have the software, and am learning it. As
soon as I get additional hard drives, I will begin ripping
my DJ library of CD’s to nicely organized full-resolution
digital WAV files, which are needed for production of GEN
5 releases. Preparations are proceeding well.
I should have a functioning prototype of my DJ Frontier cybersuit
by Spring 2012, and will spend much of the year
testing
it and making adjustments. The cybersuit technology should
be fully operational, and ready for full production and deployment,
by late 2012. The cybersuit will be needed for many of my
DJ projects, especially Frontier View. I will also commission
a team of my photographers to shoot a ton of publicity pictures
of me and the cybersuit, as well as models wearing the cybersuit
(for the models, I will take the pictures). Additionally,
there will be spinoff technologies directly developed from
the cybersuit; some of those concepts and fabrication technologies
will be applied to other fields, such as custom, tricked cars
and vehicles (some of the visual and aesthetic concepts developed
for the cybersuit can be directly applied to tricked-out,
custom vehicles, and they have never been done before. The
same goes for the technology; the cybersuit technology will
revolutionize a lot more than just clothing and the integration
of technology into lifestyles. It could be said that the wearer
of the cybersuit will be tricked out much like a custom vehicle,
especially when the technology is compatible between industries).
For example, the Passinault/ Frontier “arrow”
logo emblem will be infused with technology, now; the original
version, designed in the early 1990's, was a simple, metal
emblem badge. This new one will be made of a composite-like,
high quality ABS plastic, and it will be able to be taken
apart and serviced (I’m looking at prototyping and plastic
fabrication companies right now for actually fabricating the
shells, as well as for other custom cybersuit modules and
bio interface mounts. I am going to have to learn 3D design
software, because these badges will not be flat on the front;
they will be curved toward the front, with the maximum thickness
at the very front, and tapering down toward the edges. They
will have a “body” to the shell, and a hollow
internal space, in order to make room for the mounted and
integrated internal technosystems. I’m looking at four
plastic pieces secured by three rear metal screws, containing
two transphasic LED modules, an optical port to the rear,
etched optical ports on the front piece, an optical port on
the front piece, a control module circuit board, an internal
battery and battery mount on the back piece, a charge/ power
jack, an interface jack, and several DIP type switches on
inside of the back plate). See that Horizons logo in the Horizons
release image shown here? See how the “Horizons”
logo is backlit with ambient lighting in the design? The new
emblem badges will have multiple lighting systems integrated
into them. It will feature an ambient backlight for a silhouette
effect at a distance, with soft lit lines traced in the emblem
itself which will outline it when viewed close-up. The emblem
badge will have a silver or gold faceplate (interchangeable,
with silver representing normal subcontractor, and gold representing
subcontracted management. I am a gold. The back of the badges
will have a reflective coating, and there will be a clear
plastic back piece to separate the badge from the surface
of the mounting fabric, and to spread out the backlighting),
will have dual (one for the rear exterior back light, and
one for the interior etched lines in the design) triphasic
LED’s integrated within the shell (Red, Green, and Blue
capable LED’s, and with a computer controlling the output,
blending these primary colors will enable the light output
to be any color, and any intensity, required. This same triphasic
LED technology, also known as multiphasic, or transphasic,
lighting, will be used in next-generation tricked vehicles,
which will enable color schemes which are not street legal
to be used in vehicle concepts; to render the vehicle street
legal, the computer can switch the lighting back to legal
ranges), a built in internal rechargeable battery, and an
external connection which links it to a controller and an
external power source, such as the cybersuit power supply.
There will be a series of dip switches on the back of the
emblem badge to configure basic hard-wired functions, as well
as to switch between internal and external power and control.
The emblem badges will also have other, classified features
and functions, which cannot be disclosed here.
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Wednesday, November
30, 2011 - 4:00 PM - Tampa DJ Blog log entry by DJ Frontier
DJ
Cybersuit Research Ongoing
I
kicked back today and went over much of the research material
that I’ve compiled for my DJ Frontier cybersuit.
Research is ongoing, and I’ve come up with a lot of
enhancements, new technological solutions, biotechnic interfaces,
and some other ideas. I’ve had the chance over the years
to experiment and test these ideas, and they all work. Keep
in mind, too, that this post will reveal a glimpse of where
I am going with all of this, as well as hint on some of the
secrets of the overall technology. Much of the cybersuit technology
is classified, and will remain so long after it is prototyped,
tested, fielded, and improved upon. Only the obvious things
will be revealed.
Please realize that this cybersuit technology is entirely
legal, and any defensive systems are non-lethal, and also
legal. There is nothing illegal about the technology and how
it will be used, so please, do not speculate on what this
all is, and will mean. This is fashion of the future, but
which is obtainable, and sustainable, with technology available
today. It’s how the technology will be assembled and
coordinated which will prove to be so groundbreaking, and
dare I say, revolutionary.
I’ve been doing research for the past several years
on (I had to censor the first field, as it would tell too
much. I’ll replace the word here after the suit is revealed
to the public), augmented reality, wearable computers, wearable
technology, BEAM robotics, artificial life, portable power
systems (Lithium Ion seem to be the way to go, augmented with
power generation joints and solar pads), head mounted displays,
integration of consumer electronics into sophisticated techo
system arrays, wrist unit integration, and even some military
programs such as the future warrior program. I’ve come
up with some concepts, and some solutions, which are not only
decades ahead of what anyone else is doing, but which can
be done with modern technology.
Also,
importantly, such wearable technology must also be fashionable.
I do not want to look like an idiot walking around wearing
clunky boxes, bread boards, and with wires sticking out everywhere.
My cybersuit will be modular, will be deployable in dozens
of configurations, and will be compatible with just about
every fashion out there today and tomorrow. I can even integrate
it into a business suit, if desired. The default suit, however,
will be comfortable and practical, with base technology based
upon solutions developed in military, motocross, street bike
(sports bike motorcycle) fashion, racing, aviation, and beach
fashion circles.
The cybersuit will feature full situational awareness (like
my A.D.D. needs any augmentation with technology, as I am
naturally hyper-aware), augmented reality system and contextual
interface, multi-phasic adaptive defensive systems, photo
countermeasures, production support systems, ambient and direct
lighting, a direction spot and beacon marker system, a central
power hub, a power management system, power regeneration systems
(the suit can recharge its power supplies with no access to
external power supplies over time, as well as trickle charge-augment
existing power supplies to minimize power loss), a multitronic
system manager interface, an electronic file storage and backup
system, a computer interface system, a wearable computer,
multi GPS, Wi Fi, and 4G communication matrix, the ability
to assimilate and manage consumer electronics into the suit
network, artificial life augmentation (the suit will have
independent situational awareness, assessment, and reaction
capabilities to outside stimuli, protecting the wearer automatically),
ballistic plating, polyshell exterior plating, environmental
sheathing (for weatherproofing and functioning in all kinds
of hostile environments. Some components of the suit can even
function underwater, although this will not be true for most
of the systems), production equipment interfacing and control
systems (the cybersuit can plug into computers, my DJ rig,
and other systems, and it will also have USB plugs). The main
components on of the suit will be externally mounted on an
exoskeletal support mounting system, with the main visual,
monitoring, and control systems mounted on two wrist units
which I will probably end up expanding and renaming forearm
units, as they will cover the forearms.
A
wrap-around polymer sheath will be deployable to protect the
arm units, and will be able to withstand high impacts when
rotated into position. There will even be retractable forearm
rods which will serve as a spine for the forearm units. The
forearm units will be interfaced with special gloves, with
signal and power connects to the rest of the units that make
up the suit (there will be four main units which comprise
the cyber suit, and I’m only writing about half of those
systems now. The second unit is quite revolutionary, and it
is the primary purpose for the first unit which I am mainly
writing about, which lends support. That second unit is classified,
and I cannot even write about it until the suit is unveiled,
as its function will be obvious then. It’s the entire
purpose of the suit, and what makes it important and relevant.
Why else would I walk around with all of this extra weight
on me? There is a reason, and it is not just to look cool).
The power utilized by the suit, covered with the third unit
on the body portion, will be DC, low voltage, and low amperage;
comprising of a primary main 12 volt power net, a 9 volt subnet,
a 6 volt subnet, and a 3 volt subnet. Individual electronics
interfaced to the suit will have their own independent power
supplies, and I am looking into ways for the main system to
be able to utilize the power of the interfaced electronics
if needed, although this might not be possible with some devices.
The main computer will have a hand mounted gyro mouse, a wrap
keyboard, and a wireless optical mouse; the latter
two would not normally be in use, however, as the wearer would
have to be prone in order to use these devices. Keep in mind,
though, that the computer does not control the functions of
the suit, and the suit is independent of it. The suit will
be a network of specialized electronic systems, power systems,
and specialized sensor and control systems. It will also have
custom parts interlinked into the suit which will infuse it
with BEAM robotic-type artificial life, although the AL and
the extent of the “robotics” is different than
what one might imagine; the suit has minimal automation, and
it is entirely dependent upon the wearer for mobility and
movement. Artificial life, which is a building block of artificial
intelligence (and video game designers need to realize this
before scripting AI subroutines which are too predictable,
and faux AI, at best. You cannot script the complex interactions
of simple artificial life subroutines, as more complex behaviors
emerge from those interactions; this is, in fact, how our
brains work), is a series of hardwired, as well as adaptive,
systems of input, output, and reaction to stimuli. It is programmed
behavior, and in the suit, the circuitry is actually quite
simple. Different reactions, too, are programmed into the
circuitry based upon different combinations of inputs, which,
in turn, stimulate other reactions in other systems (sorting
out these interactions, and the unpredictable behavior which
emerge from them, which will necessitate adjustments, will
take time. I expect the suit to take a while to debug). It’s
the interaction of all of those circuits which will become
interesting, as the suit itself becomes, essentially, an electro-mechanical
form of life. This will make the cyber suit smarter than the
sum of its technology, and the applications of this artificial
life technology can be literally applied to a number of things
to make them smarter and more efficient. (BEAM,
from Wikipedia: The word "beam" in BEAM
robotics is an acronym for Biology, Electronics, Aesthetics,
and Mechanics. This is a term that refers to a style
of robotics that primarily uses simple analogue circuits,
such as comparators, instead of a microprocessor in order
to produce an unusually simple design (in comparison to traditional
mobile robots) that trades flexibility for robustness and
efficiency in performing the task for which it was designed.
Exceptions to the convention of using only analog electronics
do exist and these are often colloquially referred to as "mutants".
BEAM robots typically consist of a set of the aforementioned
analog circuits (mimicking biological neurons) which facilitate
the robot's response to its working environment.)
There is a lot more to the cybersuit technology, too, but
I’m either not ready to reveal those features yet, as
those
features are classified as top secret. Many of the cybersuit
technologies will remain a secret long after its public unveiling,
and although the cybersuit is designed to be highly resistant
to reverse engineering and analysis, especially with most
of its technology low-observable and relatively invisible
to the observer, I will not permit anyone to inspect the suit,
the components, or the technology (and good luck to anyone
who tries to make me allow inspection, as the suit has some
nasty surprises built into it which will not permit it. The
suit is designed to give me the advantage if I had to defend
myself, and a system named Medusa will enable threats
to be immobilized simply by looking at them. This said, I
am not responsible for how the suit may react to threats automatically.
All of these innovations are legal, too). Not that the suit,
either, with its built-in AL augmentation, would permit that.
It would not. Once equipped and online, the suit would not
allow outside sources to disassemble it or to inspect it,
let alone take it off, without the user’s permission.
Additionally, to those who wondered what the “photo
countermeasures” description above meant, good luck
taking pictures of the suit without the permission of the
wearer (for photo ops, where I am aware of exactly what is
being photographed, I would disable this automatic, active
AL feature. I would also disable it for my own professional
shoots where I had to wear the suit in publicity photographs.
Remember that the suit has full situational awareness, and
external sensors tell it what is going on around it. It also
reacts much faster than a human ever could, within a millionth
of a second. Like a living thing, it will react) The suit
will not permit that, either, and it will prove to be impossible
to get any good, usable photographs of it or the wearer, as
well as anyone in the immediate vicinity of the suit. Take
a picture of this suit and you will end up with unusable pictures.
A more active mode will also prevent being observed, or captured,
on video, or photographed in certain environments (I’d
say more but I do not want to give hints on how this countermeasure
system works. It just works).
Essentially, we are talking about external cybernetics, or
cybernetic augmentation without the biological integration
that
conventional cybernetic theories support. As DJ Frontier,
I will be as well known for technological augmentation as
I am for actual DJ’ing.
In closing, please note that none of the pictures in this
blog posts are of the cybersuit, and that these pictures are
of the attempts at others to create cybersuit-type assemblies.
The drawings presented in this blog, especially the older
ones, may demonstrate components of what was to become the
cybersuit, but are not indicative of the actual suit technology
or the appearance (I do have conceptual drawings and pictures
of actual components, but I will not publish them until well
after the cyber suit is publically revealed). My cybersuit
is still in the conceptual phase, and it has been in development
since 1990. Although I am using off-the-shelf parts right
now to emulate certain functions of the cybersuit (I have
been constantly wearing cybersuit components for the past
six years, and have been testing them), I do not expect to
have a prototype until mid 2012.
Until then, imagine and dream, as everything, and more, that
I have detailed here will be a realized part of the cybersuit.
This is going to be cool!
Also, keep in mind that although my suit will be a prototype,
with the genome for creating more suits built into the suit
itself, that other cybersuits are possible. The suits are
designed to interlink with each other, forming larger networks,
too, which can tie into other systems. There will be many
more, and this technology will be mass produced. There is
even a more intimidating, beefed up version in development
which will be worn by the Enforcers,
which is my private security force. Teams of Enforcers
will be present at all of my public events, and their heavier,
more militant cyber suits will be red in their primary color
scheme. Mine will be more into the blues and the purples,
and others will be more into the blues and greens, as well
as yellow. Going back to the Enforcers,
development of this security force began in 1992, in the wake
of an event riot in late 1991, which proved that the security
of events was critical.
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Sunday, October
30, 2011 - 4:14 AM - Tampa DJ Blog log entry by DJ Frontier
Announcements
On The Future Frontier View and DJ Frontier Sites.
This
won’t be a long post, as I am really busy working on
my photography business, Aurora PhotoArts, as well as preparing
to build and launch a network of 16 photography and design
marketing and support sites. I had a few minutes of down time,
and decided to write, and then update a cluster of my DJ-related
sites.
Rest assured that these sites are number two on my list of
priorities right now. After I launch my array of 16 Aurora
PhotoArts sites (see my Tampa
Designer Blog for more... I just built and launched
two photography-related support sites which make up another
business altogether, Tampa
Shootouts and Tampa
Workshops), I will be building, and launching,
web sites for my DJ Frontier, DJ Wiz Kid, Frontier View, Frontier
Society, Frontier Event Planning, and Frontier Stage Productions
properties. All of this should be done by the end of 2011,
especially with the jackasses here in the United States now
trying to call themselves “DJ Frontier” without
first researching the name (I just ran off some punk kid on
Facebook trying to use my name, which I have been using longer
than he has existed, and had the pleasure of having a couple
of his poseur friends call me a “fake” and a “fraud”,
as well as other names that I will not post here, during the
experience. It’s not my fault if they are idiots...
The next time that it happens, my attorney will get involved.
On that note, I am currently talking to my attorney about
some things related to my DJ career which may prove to be
very interesting soon. Despite my run-ins and issues with
other “DJ Frontier”s, I do not, however, expect
to do any fighting in the DJ and in the event planning industries
like I have in modeling and talent, photography, and in indie
film, which are three industries which I am currently actively
waging effective wars in), and with me resuming my DJ career
in 2012. I will be also resuming my event planning and stage
production careers by 2013, when those companies again become
my core Passinault.Com companies.
Aurora PhotoArts is the key right now, though, because it
will be a source of funding for my event planning, stage
production, and indie film projects, as well as others. It’s
the only one of my businesses which is up and running, and
has been consistently running for the past ten years (despite
all of the problems, including the branding issues, that I’ve
had with my oldest company, my event planning company). Once
it is doing what I need it to do, I will delegate more and
will concentrate on my other companies, although I will always
be doing a lot of photography work as a professional photographer,
because I am really, really good at it, and it is one the
of things which I was born to do. Hey, it did sidetrack me
from my DJ career, and I am now at the point where I am a
better photographer than I ever was as a DJ. I also am one
of the few who have the potential to become one of the world’s
best photographers in the next few years. At any rate, DJ’ing
is also important to me, and I am passionate about it, which
is obvious my the size of this blog, which is mainly a labor
of love. I expect the success of my DJ career to match that
of my photography career, as well as my other careers, such
as indie filmmaking and designing video games (regarding video
games, you should see some of the cool, revolutionary concepts
that I’m working on in the studio and in the lab....
Awesome! I’ve written about some of them, too, here
on the Tampa DJ Blog, although they have little to do with
DJ’ing).
At any rate, speaking about photography and design, the conceptual
cover for Waveform 3 which I have posted here is NOT final.
I did it as a test of some fractal-based image upscaling software,
which is brilliant, and it is important to my photography
and design careers. I’ve been able to upscale images
and designs dramatically without any loss in quality, which
is really cool, and gives me expanded capabilities in these
fields.
In closing, I’ve posted new information and news on
my future DJ
Frontier and Frontier
View sites, and you should read what I published
on them this morning. As of today, principle photography for
my Frontier View online television series begins, and I will
be shooting footage for the series daily. Frontier View is
directly relevant to my DJ career as DJ Frontier, although
I cannot, yet, reveal everything about this production project.
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Thursday, July
28, 2011 - 3:00 PM - Tampa DJ Blog log entry by DJ Frontier
Era.
3D Audio. Events And Stage. Business. Conversion Project.
Futura Rebound. Sharks.
It’s
been an interesting few weeks. Like everything else that I
am working on, solutions in other industries that I am
working on can often be applied to others. I also get inspired
from a wide range of different sources.
I spent time listening to beta MP3's of some of my work as
DJ Wiz Kid And as DJ Frontier. My DJ Frontier programs, all
GEN 3 CPR’s done from 1994 to 1998, are the best, in
my opinion, but just a taste of what is to come. I’ve
written before that they never quite went to where they could
go as creative programs. Well, now, with 13 years of additional
experience in other careers within the entertainment industry,
and after spending the last three years studying what I’ve
done, adjusting formats, and working hard on preparations,
I now know where they need to go.
It’s taken me 20 years to get here, and I have to say
that even back then the work was special. Now, it culminates
into the end result, which is only the beginning. The evolution
is complete, and I’m ready to continue my career as
DJ Frontier.
A few weeks ago, I was listening to Katy Perry’s new
song, “Last Friday Night”, on the radio (Dear
God don’t let sell-out Clear Channel’s now sucktastic
93.3 WFLZ wear out that cool song like they do everything
else by overplaying it over and over and over again each day.
93.3 was cool when it started as the Power Pig, but they sold
out, and, in my opinion, now it really sucks. Not a fan.)
and it all fell into place with my next release, a GEN 5 Digital
Program Release (DPR) called “Era”. A 140 minute
long MP3 program, Era is going to celebrate where it all began,
and what it’s become. I did not want Era to become another
Futura, being futuristic, but to be more nostalgic. Listening
to that song, it reminded me of where it really all began,
at the hotel room in Brandon, Florida on Friday,
March
4, 1988. Shawn Greenwood, James Johnson, Andrea Wilford, and
a lot of other people were there as I began my career as an
event planner, which led to my career as a DJ two years later.
Such humble beginnings in a small hotel room. That was the
night that the Friday Night Party Animals, or FNPA, was created,
and the organization lasted for two years, leading into the
Alpha Beta Delta fraternity, and then my DJ and event planning
business.
So, Era will celebrate the FNPA, the fraternity and the sorority,
and my early days as DJ Wiz Kid and as DJ Frontier.
That’s not to mean that there will not be any more Futura’s,
though. At the very least, there will be two more. I’ve
been listening to 1994's Futura, and Futura 2, from 1996,
and although both are excellent programs, there are some things
which could have been done better. Both Futura RMX and Futura
3 will be worked on at the same time, and they will be the
defining thrust, and theme, of the series, leading into Futura
4 and other Futura programs if I decide to keep the series
going. At the very least, though, both Futura RMX and Futura
3 will be incredible programs, with a lot of work going into,
and shared, by both. Unlike the first two Futura’s,
though, they will not have Horizons-style diamixes (segments
of edited voice tracks with a music mix), which tend to interrupt
the flow of the program; diamixes will be used for other programs
which are programmed to facilitate them, such as the upcoming
Neo Horizons. Other things which will be thrown out will be
news, announcements, and monologues about things which can
become outdated (such as my predictions in Futura 2 about
Virtual Reality; I’ll save such speculation for my blogs
and web sites); the latter group of features not being used
at all anymore.
Futura, in June 1994, was the first GEN 3 release and the
debut Cassette Program Release of the new Geomedia
One studio in Tampa. It was the first program after I endured
the event riot of November 2, 1991, the end of my DJ Wiz Kid
career and the destruction of my equipment months later, the
hell that was 1992, and the rebuilding which occurred in 1993,
as I started over. Futura was about learning from the past
and moving on with newer and better things. Futura 2, in 1996,
was about the fear of the future, and about how people are
afraid of things that they do not entirely understand, as
well as the possibilities of what is to come.
Futura 3 will be about retaining individuality, free-thinking,
and creativity in a society where technology tends to nullify
individuality and original expression; technology which also
enables mass ignorance (I often refer to social media as “technologically
enabled mass ignorance”, because everyone has a voice,
regardless of their qualifications or if they earned the right
to have a voice. As a result, there is a lot of noise on the
Internet today, full of idiots and their opinions, and it
is harder to find meaning). Futura 3 will have a Borg-like
theme, where society, enabled by cheap technology, threatens
to assimilate people and strip them of their individuality.
Futura 3 will be about being yourself, and finding your own
voice, using these technologies to enhance your abilities.
Futura RMX, which will be released before Futura 3, will share
the theme and a lot of the elements of Futura 3, but will
also incorporate elements of the first two Futura releases.
Futura RMX will be faster paced, too. Regarding Futura and
Futura 2, though, I will retro-apply the theme of the other
two, and current technology, where I can, such as the cover
designs, so that there will be as much continuity as possible
in the series.
Of course, the two new Futura releases, being as strong as
they will be, will set the stage for the possibility of a
Futura 4, and other Futura releases. I have not decided yet
if I will do any more after Futura 3, though, as it will take
me several years to get through the programs that I am scheduled
to do, and I will not get the chance to even start resuming
my DJ career until 2012, as I’m really tied up with
my photography career right now. It will take everything that
I can do to finish converting all of my Cassette Program Releases
to MP3 releases this year (even with some of those releases
not being converted, leaving fewer than the full 30).
I was in the same situation with Waveform 3. When I made it
in 1995, I had already done the original Waveform, in the
summer of 1991, and Waveform 2, which was my last release
as DJ Wiz Kid, in late 1991. The original Waveform was supposed
to be about new wave music, as I had some Devo tracks in the
program. The second one was more of a mixed bag, and wasn’t
nearly as good. With Waveform 3, I set out to have a new direction
for the series, which was a beach theme. Waveform 3 was about
a character named Washout and his adventures at Clearwater
Beach in 1995. The “story” was loosely told with
monologues, with Washout, played by myself, breaking the fourth
wall and telling the story to the listener. Each monologue
was mixed as an environment, with waves and other effects
in the background (weirdly, there are no Seagulls, which I
now find odd; I guess that you can say that the story occurred
in the evening and night, especially with a beach party bonfire
being described towards the end. Waveform 4 and Waveform RMX
will have those effects). There were sample sets taken from
beach/ college movies (Beach Blanket Bingo, Beach Party, Fast
Food, and Under The Boardwalk, among them) and other sources
at the beginning of most of the music tracks, too, which were
in the context of where the program was in the story. Waveform
3 was brilliant, and it was a program unlike any that I had
done before, only made possible with the technology of GEN
3 production tools.
Well, Waveform 3 was a major hit, and set the tone for the
entire series. Luckily, the music of the previous two releases
could be taken out of context and fit the new theme, and it
was not difficult to retro apply the new theme into the new
covers.
The Waveform series will continue, too, from the premise established
in Waveform 3. Waveform 4 will continue to the story of the
main character, Washout, and his friends as they have fun
at Clearwater beach, and Waveform RMX will be more of a beach
party dance mix with the established theme, and characters,
from Waveform 3 and Waveform 3. There is also a spinoff program
in the works, Sandbar, which will also feature the characters
established in Waveform 3 and in Waveform 4, as well as another
spinoff program Daytona (read the original Daytona
script, which the new one will be based
on).
While I am thinking about beaches and parties, too, I can’t
help but bring up the Sharks.
For the past two decades, I’ve had these phantom, legendary
programs in limbo, and it is going to be very difficult to
do justice to the legend that I’ve built up with these
cool urban myths when I actually have to make them reality.
These two programs, which are still just really cool concepts,
are Mako and Hammerhead.
Mako started out as a dating tape concept in early 1990. I
met this really cool, really attractive red-headed girl at
a store
at the Tampa Bay Center mall one day, and on the way during
my walk home (careful to avoid the homo bunnies hopping around
Horizons Park, as I did not swing that way), I was really
inspired to make a romantic mix tape for her. I I never did,
but the idea was there. Oh, and her name was Felicia. She
explained to me that her name meant “happiness”
as she was writing down her number. She was very, very inspiring,
though, and if there was ever a time when love at first sight
meant anything to me, that would have been it.
I was very young, though, so those romantic notions tended
to carry me away.
As the years went on, that dating tape concept evolved a bit.
I began experimenting with subliminals as I began creating
tapes as DJ Wiz Kid, and the results of those experiments
proved to be interesting. The subliminals worked. One day,
though, I thought that it would be interesting to combine
subliminals with a a dating program that you could play, you
know, during a date.
I never got around to making that dating tape during my days
as DJ Wiz Kid, or during the GEN 3 era as DJ Frontier. It’s
good that it worked out that way, too, as even with GEN 3
technology, it would have been hard to pull off. I came up
with a cool name, though, Mako, which was a play on the term
“Make Out”, and the shark analogy fit, too.
As the years went by, I wrote about the Mako dating tape concept,
and talked about it. I also thought of another program that
could be used after Mako served its purpose, and that program
was called Hammerhead. Yes, the shark theme was still there,
and it fit, and no, I’m not going to go into details
of what that program is supposed to be used for, but you may
certainly guess by the name, and you would be right. I’m
not going to state the obvious here, though, because it’s
not that kind of blog.
Both Mako and Hammerhead will be done as GEN 5 releases, and
each program will probably run longer than 140
minutes; Hammerhead should run for at least 240 minutes, don’t
you think? (Well, it should, at least for me! Any longer,
and you should seek medical attention, according to commercials)
I don’t want the audience to be in too much of a rush,
and don’t want them to be interrupted. Because of the
nature of the programs, too, as well as the blown-up legend
that I have to match, I will be putting a lot of planning,
and a lot of work, into each one. Much more than a typical
release. I have to make sure that they are perfect. These
will probably be the most difficult programs that I've ever
had to do.
Additionally, I will not be doing the monologues for those
two releases. My voice is not right for them. I will be casting
a voice actress to record the monologues, as well as additional
actresses for supporting content, such as the subliminals.
I will be doing the music selection, the mix, and the execution.
I will also do the testing, which will be a hard job, I’m
sure (pun intended).
So, Mako will be the program that you play during a date,
and it starts with dinner. Hammerhead... Well, you know. That’s
all I have to write about this subject at this time. Again,
it’s not that kind of blog.
Both programs are still very much a secret, and are classified,
as they will be the most sophisticated programs that I’ve
ever done. They will be enigmatic even after they’ve
been released, and if I do my job right, they will become
the stuff of legends, like audio program versions of the mythical
Funky Cold Medina, with psychoactive-sexual results.
You know, that gives me an idea. How about a new type of release
called “Groupie”?
With that, I have to stop laughing, and it is on to the next
subject; it is difficult for me to write about those two programs
and keep a straight face, and the name “Hammerhead”
is just too funny.
Anyway, how about that 3D audio, which was used in the GEN
3 era?
There are some who might say that using subliminals is gimmicky,
and I guess that the same can be said for 3D audio technology.
I can say that both work, with the results of subliminals
being proven in tests, and, well, the 3D audio obviously works.
In the early 1990's, starting with the fraternity, we were
developing new type of parties, such as theme events. As
Interactive
Theme Event (ITE) technology and formats emerged, so did supporting
technologies, such as Artificial Environment Technology (AET).
A part of the AET that I developed, back in those analog days,
was 3D audio technology, some of it off of the shelf, and
some of it engineered.
When I was developing the standard for the then-new GEN 3
studio production technology, I wanted something really good
to push the analog mastering process to its limits. So, I
began researching applying the audio component of my ITE specs,
the 3D Audio, to the GEN 3 line. I began to research a lot
of the different technologies out there for 3D audio, with
the justification and promise of being able to use the 3D
audio components for my Interactive Theme Events, as well
as my GEN 3 releases.
In a video game magazine, of all places, I read an article
about a lab which had spun off of Hughes Aircraft which was
doing military applications with its technology. One thing
that they had developed was a new type of 3D audio, SRS, also
known as the Sound Retrieval System. SRS was unique because,
once encoded with the process, an audio program was in 3D
sound, and the 3D could be replicated through playback on
any stereo set-up. Another cool thing about SRS was, unlike
technologies like Q Sound (used in the Super Street Fighter
2 coin-op arcade game, as well as a variety of Sega CD
games) or RSS (Roland Sound Space, used in the Sega CD game
Snatcher), there was no “sweet spot”.
SRS could turn any stereo source into surround sound with
no sweet spot, and which could be played back in 3D from any
stereo.
Futura and Party Zone 2, the first two GEN 3 releases, were
completed without SRS encoding. In late 1994, though, from
my office at the bank where I worked at, I called up SRS Labs
in California, and negotiated my way into acquiring a prototype
AK-100 SRS system from their warehouse. The AK-100 had been
developed for the consumer market, but it was never released
for the consumer market, as SRS Labs decided to focus on licensing
their technology in consumer electronics (and if you need
any further proof that it works, that licensing program was
an outstanding success. Today, almost two decades later, you
can find SRS as a feature in high-end televisions, such as
HD TV, computers, audio systems, and countless other consumer
electronics. Remember this, too, because it has implications
for a decision which I just made about GEN 5 standards. Back
then, though, SRS was very, very new). I told SRS Labs that
I was a production company which wanted to evaluate their
SRS technology, and talked them into letting me buy one of
their AK-100 prototypes for $200.00, which was a great deal
considering that the AK-100 had not been mass produced for
sale, was not for sale for the consumer market or to anyone
else, and if it had been, that the MSRP was $700.00. So, I
bought one of the few units that they had, and they shipped
it to my home studio.
It took me a while to learn how to use the AK-100, and, as
I expected, I confirmed that once my programs were encoded
in
the 3D sound, that the 3D audio would be reproduced accurately
when played back in any stereo equipment, from a Walkman to
a home stereo system. The first GEN 3 release to be encoded,
or “rendered”, in SRS 3D sound was Horizons RMX.
The next release, Waveform 3, benefitted greatly from SRS,
too, as it had a beach with waves mixed into the background
of all of the monologues of the main character, Washout, and
the sound was amazing. So, for environmental effects, it worked
quite well. For music, the effect was less pronounced. During
my run of the remaining GEN 3 Cassette Program Releases, I
used SRS 3D audio, and even combined it with Q Sound and RSS.
For my theme events, I even created a hybrid of SRS and Q
Sound that I called “Super Q”, which I still have
available today for use in my indie films, video games, and
Interactive Theme Events. Super Q allows me to utilize the
3D audio field of SRS, giving me surround sound from two stereo
speakers, along with the flexibility of Q Sound for moving
sounds around in that field.
Looking back, using SRS 3D audio for my GEN 3 releases made
sense. It was an analog world, and having pre rendered 3D
sound in a program was perfect for analog tape decks which
had little EQ or processing ability.
Today, though, not so much. In the digital world, most electronic
devices include signal processing in the playback, and SRS
is very common in a lot of playback devices. Realizing this,
I have decided not to use 3D audio in GEN 5 releases. It’s
a very different world.
So, 3D audio could be seen as gimmicky, and it was for music.
For some of my programs, though, it was well worth it. These
days, I’m more interested in the execution of the program,
as well as in the audio quality. Although I do not currently
plan to use 3D audio in my GEN 5 releases, I am continuing
to do research into 3D audio technology, and I still have
my mint-condition AK-100, which is now 17 years old, and it
works perfectly.
Of course, I don’t know, yet, if I will render my GEN
1 and GEN 2 releases, along with my first two GEN 3 releases,
in SRS 3D audio like I had been planning. I might as well,
since most of my GEN 3 releases are already rendered in 3D
sound, and I could easily retro-apply the SRS to the older
releases. It would be good for continuity in my vintage line
of programs.
Which brings us to that conversion project.
I will begin by converting my DJ Wiz Kid Cassette Program
Releases next weekend, and should be able to convert about
three of the 90 minute tapes a week. That means that the conversion
project should be done in 10 weeks. The conversion project
should be done in October 2011. Regarding the GEN 5 DPR (Digital
Program Releases) releases, I should be starting production
of those late in 2011.
Now, for branding.
Eventi Events and Eventi Stage have been renamed. Eventi Events
will now be known as Frontier Event Planning, and Eventi Stage
will be known as Frontier Stage Productions. Both companies
will have web sites operational in August 2011, and Frontier
Event Planning will begin producing events, such as the Tampa
Shootouts, and a series of photography workshop and modeling
events, this fall.
The DJ Frontier and the DJ Wiz Kid sites will be launched
as new Celebrity Class sites this fall. I went over the format
of those new sites a while back in an earlier post. The Tampa
DJ Blog will also be relaunched as a Celebrity Class site,
so that it will be compatible with the DJ sites.
And, with that, that’s it for now. I’m going to
go back to proofing an article that I recently wrote while
I enjoy listening to Waveform 3. Good stuff!
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Tuesday, June
28, 2011 - 9:00 AM - Tampa DJ Blog log entry by DJ Frontier
Event
Planning Company and Stage Production Company Renamed. Conversion
Of Cassette Program Releases To Digital Masters Begins In
July 2011. First Events Detailed.
I’m
sitting here right now, writing, listening to an early beta
of an MP3 program of Party Zone 2 , itself produced on analog
cassette using analog equipment in July 1994, and converted
to an MP3 in the summer of 2010 using Audacity.
It’s good stuff, flaws and all.
The beta MP3, because of the limitations of the old computer
that I had in the studio at the time, has data drops and
glitches, as well as a track and an entire section on the
second part which have to be removed, which make it un releasable
in its current form. Although I will not be releasing these
programs to the public for legal reasons, still, I will be
doing the conversion project for personal use, as well as
event support. With a new computer in place and some other
odds and ends, the conversion project resumes from scratch
. I should have all “30" of those 90 minute programs,
minus a few, done this fall; 18 of my GEN 1 and GEN 2 releases
as DJ Wiz Kid from 1990-1991, and all 10 of my GEN 3 releases
as DJ Frontier from 1994-1998. That would be 28 releases (remember,
DJ PJ released a release, the 17th release, in 1991, and DJ
Foxx released her release, the 21st release, Smooth Love,
in March 1992, which was the last GEN 2 release. My 19th release,
too, may require so much editing to avoid violating obscenity
laws that it may not be viable for release; I’m not
even going to go into the title right now because some may
find it to be offensive).
Of course, since I’m tooling up for GEN 5 work right
now, with software and hardware being procured as I write,
I may even expand on some of those converted releases by adding
new commentary sections to the end of each one. The commentary
sections would be recorded in the studio this fall, and would
be the first time that I’ve spoken in a program as DJ
Frontier in over 13 years. Take a 90 minute program, add a
10 to 20 minute commentary track at the end, and each program
will be about 100 to 120 Megs in size.
Each program will also have a 300 X 300 pixel iPod-optimized
cover image (GEN 5 releases and commercial releases will have
600 X 600 pixel high resolution versions of the covers, as
well, for the iPad, as well as wallpaper versions of the covers
for the PC), instructions, program notes and dedication, and
an HTML file linking to support files on the Internet.
So, after I finish interfacing the studio sound equipment
with the computer and calibrating official settings and formats
(including file formats; so far, I’m going with “djrelease0001djwizkidfreshmx”,
for example, as a format, so that the releases would be listed
in order. This is tentative until it is finalized, though),
the conversion project will commence this weekend, with about
six releases converted a week. Each release will be converted
to a master file about 1 Gig in size, and will be archived.
From those master files, I will make a working copy to work
with, and I will take my time and edit them for content. I’ll
design a cover and write supporting content while I work on
each release. I’ll record new commentary with Ableton
Live 8 and a new microphone connected to the computer, and
will add those commentary tracks, each one relevant to the
specific program, and I will then add them to the back of
the programs. I will then finalize them as a 100-120 Meg MP3
program.
And that, is that. The conversion project should be completed
by October 2011, and will be done above and beyond my usual
crazy schedule. It will be a true labor of love.
Of course, too, I need to officially launch my DJ Frontier
and DJ Wiz Kid sites this fall, too, especially as my event
planning company and stage production company web sites will
also launch this fall. The DJ Frontier and DJ Wiz Kid sites
will be new Celebrity Class web sites, taking design elements
from the old Diana Class Eventi Events web site; I love those
menu buttons! This Tampa DJ Blog will be relaunched as a Celebrity
Class web site. The DJ Frontier site will be my current, and
most promoted, site, and the DJ Wiz Kid site will be mostly
an archive and museum site interconnected with the DJ Frontier
site. I’ve been wanting to get the DJ Frontier site
up for a while now, especially since there seems to be more
and more people out there calling themselves “DJ Frontier”.
All that it takes is a few seconds of an online search, and
it’s easy to see that the name is already taken, that
I own it, that I’ve been using it since 1993, and that
I will continue to use it. I own DJFrontier.Com, too, which
is the default, and absolute best, domain name for that name!
I also write a lot and have a ton of web sites linking to
that domain name and promoting me, which means that the others
will not be able to compete with me or my DJ Frontier domain
name online. As for all of these
other “DJ Frontiers”out there, well, thanks for
the free promotion. When your “fans” go online
to find you and they find me, is there a point to misappropriating
my name? I’m going to be using the name a lot, and will
be promoting is so much that it cannot be ignored. The brand
is useless for you, you’ll find out the hard way, and
I suggest picking another name, unless you like promoting
me to people.
Which brings us to the future.
Last Friday, on June 24, I spent a lot of time online researching
trademarks and domain names. I finally came up with a strong
brand for both the event planning and the stage production
companies, but currently the new names are classified. The
names will be revealed when the new web sites launch this
fall, at which time the name change will be official.
Again, although I cannot go into the new name at this time,
the branding is strong, and I shouldn’t have to re brand
again. This is a brand that I can build on for the next 20
or 30 years, and it should last a lot longer than I do, although
I will be working my careers for the rest of my life.
I can, however, go into the first few event properties, which
will begin this fall.
The first event series by my event planning company will be
a series of modeling photography shootout events, all interconnected
and with a variety of brands. The shootouts will be marketed
from TampaShootouts.Com, which will launch soon, and they
will be covered from that site. The Tampa Shootouts site will
be interconnected with the event planning company site, as
it will be produced by that company (not quite a theme event
or a party, but an event all the same). Additional events
will be a series of underground film festivals, which will
be marketed and covered by their TampaFilmFestivals.Com web
site, a Tampa Bay Film site. There will be more conventional
film festival events next year, too. The underground film
festivals and photography and modeling shootout events will
be produced by the event planning company, with their web
sites interconnected with, and featured on, the event planning
web site. Larger, more conventional film festivals and modeling
and photography events, however, will be produced by the stage
production company, as it will be a non profit, which is important
for sponsors. The same interconnectivity with web sites will
apply for that, too.
That’s it for now, although I did think about something
regarding the film festivals this morning. What I like about
film festivals, underground and conventional alike, is that
it has a lot in common with my DJ career. How so? Well, a
DJ breaks, or introduces, new music to their audience. There
is not a difference with playing indie films at a film festival,
because introducing and exposing those films to the target
audience is the point. That’s probably why I am so motivated
with my film festival properties, as I do like to expose people
to new and cool things. It is, after all, the reason that
I became a DJ.
And with that, I’m done for now. I did want to write
some about modeling runway shows and some of the things that
I noticed that could be improved, such as working out the
details of the event to support the entire objective, but
I need to finish writing an article for Tampa Bay Modeling.
I will take the time to write, right now, that I haven’t
been too happy with the last two runway shows that I’ve
been too, especially as a DJ. The music program seemed to
be added to these runway shows as an afterthought, and didn’t
really integrate too well into the programs. There was so
much lost potential there. Additionally, there are no programs
with the fashions being shown noted; I couldn’t even
tell you what some of them were. When you have a runway show,
at the very least you have the MC introduce the models and
what they are wearing.
Alas, though, that’s why I am an event planner. Runway
shows in the Tampa Bay market will never be the same again
once I begin doing them.
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